Current Issue
6-step process for planning a user test - 20 October 2009
by Abid Warsi in Methods
Preparing for user testing requires a surprisingly large amount of planning. Here are the 6 key steps you should go through to get ready.
Toward a Model of Innovation - 5 April 2008
by Hugh Dubberly in Methods
For the past few years, innovation has been a big topic in conversation about business management. A small industry fuels that conversation with articles, books, and conferences.
Infographics: Being and Doing (Part II) - 7 December 2007
by Venkatesh Rajamanickam in Methods
Information graphics reveal the hidden, explain the complex and illuminate the obscure. Constructing visual representation of information is not mere translation of what can be read to what can be seen. It entails filtering the information, establishing relationships, discerning patterns and representing them in a manner that enables a consumer of that information construct meaningful knowledge. In this article we will explore what an infographic is, how it evolved, and what it takes to create one.
Infographics: Being and Doing (Part I) - 27 November 2007
by Venkatesh Rajamanickam in Methods
Information graphics reveal the hidden, explain the complex and illuminate the obscure. Constructing visual representation of information is not mere translation of what can be read to what can be seen. It entails filtering the information, establishing relationships, discerning patterns and representing them in a manner that enables a consumer of that information construct meaningful knowledge. In this article we will explore what an infographic is, how it evolved, and what it takes to create one.
Design for the Dream Economy - 20 August 2007
by Pat Jordan in Methods
After the eras of the Commodity Economy, the Manufacturing Economy, the Service Economy and the Information Economy, we have now entered the era of the Dream Economy.The key to success in the Dream Economy is an in-depth and holistic understanding of people. It’s not only about meeting people’s practical needs, but also about meeting their aspirations and providing a positive emotional experience.
Getting from Research to Personas: Harnessing the Power of Data - 17 June 2007
by Kim Goodwin in Methods
The usefulness of personas in defining and designing interactive products has become more widely accepted in the last few years, but a lack of published information has, unfortunately, left room for a lot of misconceptions about how personas are created...
Simplicity: The Distribution of Complexity - 12 May 2007
by Rob Tannen in Methods
When you face a product that’s not easy to use, don’t assume that the designers didn’t consider the problem of its complexity – they may have just disguised it, hidden it, or moved it around. While simplicity is extremely attractive, she can be tricky to get to know…
Starting a Career in User Experience - 5 March 2007
by Marcus Haid in Methods
This article is based upon my own experience transitioning from a career in corporate-world project management into the field of user experience design. With dedication, some talent, a few classes, and a healthy dose of self-promotion, the transition was fairly easy, very enjoyable, and took about two years. I have outlined a few key points to consider if you are planning to start a career in user experience design.
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